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skieblade5 karma

Also, as you were a magic player, you're familiar with some tournament concepts, such as "restricted" and "banned" (ie balance, lightning bolt, lotus, etc). I know it's harder to do with Ascension, but many players find some of the cards quite overpowered (ie Dreamer's glass, RU Adayu, Dhartha, etc). Would it be possible for players to "ban" cards from the iOS/android version of the game, or even have some of the cards modified by Stoneblade to try and make them more "fair"? Thanks!

skieblade5 karma

Also, when looking at all the Ascension decks as a whole, the first three decks seem to focus more on tactics/strategy, and less on random luck, while the decks after it (Immortal Heroes with soul gems, Rise of Vigil and Darkness Unleashed with Energy Shards, Realms Unravelled with multi-unite, and Dawn of Champions with rally and heroes) seem to definitely have a greater emphasis on luck of the draw. Given the increasing randomness of each deck, I'm guessing this was done with intent - why did Stoneblade decide to go down this path?

skieblade5 karma

With regard to Dawn of Champions, I'm just wondering what the mindset was when creating the hero and rally mechanics. They definitely make the game a bit more random, and in some cases, the rally mechanic can break the game right from the outset. Is there a certain type of gamer this set is being catered to?

skieblade4 karma

Thanks for answering - sounds awesome, and can't wait!

We do have a long-term plan to make the center deck customizable in the Playdek app (i.e. you can pick any cards from any sets to include) which will give people a lot of freedom to ban/restrict cards, but don't expect this anytime soon.

skieblade2 karma

Awesome! Definitely looking forward to it =)

You can usually expect that after a very random set/mechanic, we will make a swing back to more calculated/strategic set. We've already finished work on the next Ascension set, and I can guarantee it will appeal a lot to the more strategic player.