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jiehnav8 karma
Grant - I'm a great fan of yours and your work. Like a lot of people, I grew up with your music and Rare's games, which are ones of my favourites of all time. (Funnily enough, I just beat Banjo-Kazooie for the first time this morning! Took me 16 years. I'm great at them video games!) My question is, was the technology back in the N64 days harder to work with than today and how? Also, what are the challenges to do computer-generated music versus music for orchestras, like you did for Kingdoms of Amalur?
Prismatic - I love the idea of asymmetric gameplay. But, will the game be playable in single player? How will that work? Also, I'm curious, what game engine do you use for the game?
Thank you for the AMA! :)
jiehnav29 karma
Any of you had some experience with Unity before working on Yooka-Laylee? If not, how difficult/easy was it to learn it? What is your favourite thing about working with this engine?
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