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Question more so for Aabria, but Michael as well if this is something that falls in your court at all when planning out seasons: When it comes to encounters, do you have suggestions for how to take in the chaos of players for balancing things? Adding more HP can drag encounters out and making bad guys glass canons can leave a PC a squished can of tomato paste.

I know there’s only so much prep you can do, but I always worry about things being too easy v. curb stomping my players, and when I think I’ve figured them out they pull a pack of cows (or velociraptor geese) out of their back pocket.