I'd like to lay something close to your heart, something that some developers never think about if it doesn't affect them: making the game playable for handicapped people by giving the ability to remap the controls for non-ablebodied hands.
In an interview you already mentioned a jinjo-equivalent audio-based puzzle (the ghost writers?), which is fine of course as they can be found regularly as well. But there isn't much that can be done for the hearing impaired people, but reduce high frequency sounds to lower ones, reducing unnecesary ones and loudening up the important but quieter ones.
And lastly colorblindness. It's a bright and cheerful game, but the graphic team might want to check out what it looks like with various colorblindness filters and adapt it at least somewhat to it, or actually implement a colorblind mode for the more common types there are.
None of these things have to be implemented of course, as especially the audio one would more than double the workload.
GaiaPrevails95 karma
I'd like to lay something close to your heart, something that some developers never think about if it doesn't affect them: making the game playable for handicapped people by giving the ability to remap the controls for non-ablebodied hands. In an interview you already mentioned a jinjo-equivalent audio-based puzzle (the ghost writers?), which is fine of course as they can be found regularly as well. But there isn't much that can be done for the hearing impaired people, but reduce high frequency sounds to lower ones, reducing unnecesary ones and loudening up the important but quieter ones. And lastly colorblindness. It's a bright and cheerful game, but the graphic team might want to check out what it looks like with various colorblindness filters and adapt it at least somewhat to it, or actually implement a colorblind mode for the more common types there are. None of these things have to be implemented of course, as especially the audio one would more than double the workload.
What will be done for handicapped players?
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